Post by Gemini Kingsland on Jul 22, 2007 6:08:53 GMT -5
Gilford the Legionnaire
Light Warrior 4
1600/1600
When this card is Normal Summoned, Flip Summoned, or Special Summoned, Special Summon up to 2 more "Gilford the Legionnaire" cards from your hand or Deck.
Gilford Lares
Light Warrior 1
100/100
As long as this card is face-up on the field, increase the ATK of all monsters with "Gilford" in thier card name by 500 points. This card cannot be selected as an attack target as long as there is another monster with "Gilford" in its card name on your side of the field.
Gilford the Lionheart
Earth Warrior 4
1500/1500
If this card is sent to the Graveyard as a result of battle, Special Summon 1 monster with "Gilford" in its name in face-up Attack Position (Tributes not required for monsters Level 5 or higher).
Gilford the Lodestar
Light Warrior 3
0/0
At the beginning of each of your opponent's Battle Phase, select one monster on your side of the field with "Gilford" in its name. All face-up Attack Position monsters on your opponent's side of the field must attack the selected monster. If the selected monster is destroy, your opponent's Battle Phase ends immediately.
Gilford the Longbowman
Normal Trap
Inflict 500 points of damage to your opponent's Life Points for every "Gilford" monster in your hand and/or field.
Gilford the Loner
Dark Warrior 7
2500/2000
If your opponent has 2 or more monsters on the field, and you have no monsters on your side of the field, you can Normal Summon this monster without any Tributes. If this is the only card on your side of the field, it cannot be destroyed in battle (Battle Damage still applied normally).
Gilford the Loutish
Dark Warrior 2
600/200
This monster may attack your opponent's life points directly.
Gilford the Lucky
Wind Warrior 4
1500/1000
When this monster is attacked, toss a coin and call it. If you call it right, negate the attack, and end your opponent's Battle Phase immediately. If you call it wrong, you lose 500 life points.
Gilford the Lord
Light Warrior 10
3500/3500
The monster can only be summoned, by sacrificing one Gilford the Lightning, from your side of the field, destroy all monsters on your opponent's side of the field. If this card inflicts Battle Damage to your opponent's Life Points, increase your own life points by the same amount your opponent recieved.
Gilford's Lance
Equip Magic
This card can only be equipped to a monster with "Gilford" in its name. When the monster equipped with this card attacks a Defense Position monsterwith a higher ATK then the DEF of the Defense Position monster, inflict the difference as Battle Damage. If the equipped monster inflict Battle Damage with this effect, draw 1 card.
Gilford the Leader
Fire Spellcaster 4
1200/1100
As long as this card remains face-up on the field, all monsters with "Gilford" in thier card name cannot be targetted by Spell Cards, Trap Cards, or the effects of monsters that designate a target.
Gilford's Laser Cannon
Equip Magic
This card can only be equipped to a monster with "Gilford" in its name. Increase the equipped monster's ATK by 500. When this card is sent to the Graveyard, inflict 500 points of damage to your opponent's Life Points.
Gilford's Infiltration
Normal Magic
This card can only be played when a monster with "Gilford" in its name is on your side of the field. Look at your opponent's hand and discard 1 card from his/her hand.
Gilford's Land
Field Magic
Increase the ATK of all monsters with "Gilford" in thier name by 300 points. Once per turn, by paying 1000 Life Points you can add 1 monster with "Gilford" in its name to your Deck, then shuffle your Deck.
Gilford's Legion
Normal Magic
Cut the ATK of all "Gilford the Legionnaire" mosnters on your side of the field in half. All "Gilford the Legionair" monsters can attack directly this turn.
Gilford the Lancer
Water Warrior 4
1800/1300
When this monster is successfully Normal Summoned or Flip Summoned, add 1 "Gilford's Lance" from your Deck to your hand. Shuffle your Deck afterwards.
0
Light Warrior 4
1600/1600
When this card is Normal Summoned, Flip Summoned, or Special Summoned, Special Summon up to 2 more "Gilford the Legionnaire" cards from your hand or Deck.
Gilford Lares
Light Warrior 1
100/100
As long as this card is face-up on the field, increase the ATK of all monsters with "Gilford" in thier card name by 500 points. This card cannot be selected as an attack target as long as there is another monster with "Gilford" in its card name on your side of the field.
Gilford the Lionheart
Earth Warrior 4
1500/1500
If this card is sent to the Graveyard as a result of battle, Special Summon 1 monster with "Gilford" in its name in face-up Attack Position (Tributes not required for monsters Level 5 or higher).
Gilford the Lodestar
Light Warrior 3
0/0
At the beginning of each of your opponent's Battle Phase, select one monster on your side of the field with "Gilford" in its name. All face-up Attack Position monsters on your opponent's side of the field must attack the selected monster. If the selected monster is destroy, your opponent's Battle Phase ends immediately.
Gilford the Longbowman
Normal Trap
Inflict 500 points of damage to your opponent's Life Points for every "Gilford" monster in your hand and/or field.
Gilford the Loner
Dark Warrior 7
2500/2000
If your opponent has 2 or more monsters on the field, and you have no monsters on your side of the field, you can Normal Summon this monster without any Tributes. If this is the only card on your side of the field, it cannot be destroyed in battle (Battle Damage still applied normally).
Gilford the Loutish
Dark Warrior 2
600/200
This monster may attack your opponent's life points directly.
Gilford the Lucky
Wind Warrior 4
1500/1000
When this monster is attacked, toss a coin and call it. If you call it right, negate the attack, and end your opponent's Battle Phase immediately. If you call it wrong, you lose 500 life points.
Gilford the Lord
Light Warrior 10
3500/3500
The monster can only be summoned, by sacrificing one Gilford the Lightning, from your side of the field, destroy all monsters on your opponent's side of the field. If this card inflicts Battle Damage to your opponent's Life Points, increase your own life points by the same amount your opponent recieved.
Gilford's Lance
Equip Magic
This card can only be equipped to a monster with "Gilford" in its name. When the monster equipped with this card attacks a Defense Position monsterwith a higher ATK then the DEF of the Defense Position monster, inflict the difference as Battle Damage. If the equipped monster inflict Battle Damage with this effect, draw 1 card.
Gilford the Leader
Fire Spellcaster 4
1200/1100
As long as this card remains face-up on the field, all monsters with "Gilford" in thier card name cannot be targetted by Spell Cards, Trap Cards, or the effects of monsters that designate a target.
Gilford's Laser Cannon
Equip Magic
This card can only be equipped to a monster with "Gilford" in its name. Increase the equipped monster's ATK by 500. When this card is sent to the Graveyard, inflict 500 points of damage to your opponent's Life Points.
Gilford's Infiltration
Normal Magic
This card can only be played when a monster with "Gilford" in its name is on your side of the field. Look at your opponent's hand and discard 1 card from his/her hand.
Gilford's Land
Field Magic
Increase the ATK of all monsters with "Gilford" in thier name by 300 points. Once per turn, by paying 1000 Life Points you can add 1 monster with "Gilford" in its name to your Deck, then shuffle your Deck.
Gilford's Legion
Normal Magic
Cut the ATK of all "Gilford the Legionnaire" mosnters on your side of the field in half. All "Gilford the Legionair" monsters can attack directly this turn.
Gilford the Lancer
Water Warrior 4
1800/1300
When this monster is successfully Normal Summoned or Flip Summoned, add 1 "Gilford's Lance" from your Deck to your hand. Shuffle your Deck afterwards.
0