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Post by Fubiki Tenjouin on Aug 16, 2007 18:14:08 GMT -5
Monsters: 1x ultimate baseball kid 1x gren maju da eiza 1x darkfire soldier #1 1x darkfire soldier #2 1x fireyarou 1x flame manipulator 1x infernal incinerator 2x raging flame sprite 2x infernal flame emperor 1x flame champion 1x elemental hero burstinatrix 1x molten behemoth 1x thestalos the firestorm monarch 2x ufo turtle 1x molten zombie 1x the thing in the crater 1x pitch-black warwolf 1x flame ruler 1x battle footballer 1x charcoal inpachi
Spells: 2x double attack 1x nobleman of crossout 2x ookazi 1x level limit area b 3x fissure 1x meteor of destruction 1x mystical space typhoon 1x mask of dispel 1x dimensional fissure 1x premature burial 1x secret pass to the treasures 1x heavy storm
Traps: 1x thunder of ruler 1x compulsory evacuation device 1x taunt 1x jar of greed 1x divine wrath 1x magic jammer 1x assualt on GHQ 1x ring of destruction 2x sakuretsu armor 1x level limit area a 1x shattered axe 1x jar of greed 3x backfire 1x ceasefire 3x drop off 1x magic cylinder0
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Post by Leo Ng on Aug 16, 2007 18:47:35 GMT -5
You should keep your main deck at 40 cards only, and if not already, 20 monsters and 20 s/ts
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Post by Fubiki Tenjouin on Aug 16, 2007 18:50:35 GMT -5
yeah but if the duel goes on for too long i'll run out of cards and i'll lose
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Post by Hellshreder on Aug 16, 2007 19:29:16 GMT -5
A duel will never go on for TOO long.
Run Deck at fourty.
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Post by Fubiki Tenjouin on Aug 16, 2007 19:38:52 GMT -5
i once had a duel that ended when i had 3 cards left in my deck but i'll take your advice and if it doesn't work out for me i'm going back to this number of cards
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