Post by Leo Ng on Aug 2, 2007 18:49:00 GMT -5
Dark Hero Blazing Feathers
******
2100/1200
Fire
Fiend/Fusion/Effect
[E-Hero Featherman] + [E-Hero Burst Lady]
This monster can only be Fusion Summoned by [Dark Fusion]. When this card attacks a monster in defense mode, and its attack power is greater than that monster's defense power, inflict damage on your opponent equal to the value. When this card destroys a monster and sends it to the Cemetery as a result of battle, inflict damage on your opponent equal to the value of attack or defense power that is the highest of the two.
Dark Hero Double Maker
****
1600/0
Earth
Fiend/Effect
By removing this card from the game during a Main Phase on your turn, a Fiend-type monster on your side of the field can attack twice in a single Battle Phase. If you use this effect, this card is Special Summoned in face-up attack mode during your Standby Phase after 2 turns have passed.
Dark Hero Thunder Golem
******
2400/1500
Dark
Fiend/Fusion/Effect
[E-Hero Clayman] + [E-Hero Sparkman]
This monster can only be Special Summoned by a Fusion Summon from [Dark Fusion]. Once per turn, you can destroy 1 face up monster opponent's monsters.
Dark Hero Rock Fiend
********
?/0
Earth
Fiend/Fusion/Effect
[Rock-Type Monster] + [Fiend-Type Monster]
This monster can only be Special Summoned by a Fusion Summon from [Dark Fusion]. This card's original attack power is the total attack powers of the monsters used as Fusion Materials. When this card declares an attack, it can flip all defense position monsters on your opponent's side of the field into face-up attack mode. (Reverse Effect Monster's effects are not activated at this time.)
Dark Hero Malicious Edge
*******
2600/1800
Earth
Fiend/Effect
If your opponent has a monster on his side of the field, you can normal summon this monster only with 1 tribute. When this card attacks a monster in defense position and and its attack power is higher than the defense power of that monster, inflict Battle Damage equal to that difference to your opponent's life point.
Dark Hero Wild Storm
********
1900/2300
Wind
Fiend/Fusion/Effect
[E-Hero Featherman] + [E-Hero Wildman]
This monster can only be Special Summoned by a Fusion Summon from [Dark Fusion]. If this card attacks, your opponent cannot activate Spell or Trap cards until the end of the Damage Step. When this card inflicts Battle Damage on to your opponent, destroy all set Spell and Trap cards on your opponent's side of the field.
Dark Hero Malicious Devil
********
[Evil Hero Malicious Edge] + [1 Fiend-Type monster]
This monster can only be Special Summoned by a Fusion Summon from [Dark Fusion].
Dark Hero Hell Blaster
******
2000/2500
Fire
Fiend/Fusion/Effect
[E-Hero Clayman] + [E-Hero Burst Lady]
This monster can only be Special Summoned by a Fusion Summon from [Dark Fusion]. If this card is in face-up defense mode on your side of the field, you can inflict 1000 points of damage on to your opponent. This effect can only be used once per turn. This card cannot be destroyed by a Magic card's effect.
Dark Fusion
Spell
Special Summon 1 Dark Hero Fusion Monster by sending the monsters that are listed by a Fusion Monster Card from your hand or your side of the field to the Graveyard. (This Special Summon is treated as a Fusion Summon.) The monster Special Summoned by this effect cannot be destroyed by the effects of a Spell or Trap effect in this turn.
Super Fusion
Quick-Play Spell
Send 1 card in your hand to the Cemetery to activate. Select 1 card that is listed by a Fusion Monster card on your side of the field and the remainder on the field, and Special Summon that Fusion Monster from your Fusion Deck. Magic, Trap, or Monster Effects cannot be activated against this card's activation or the monster Special Summoned by this card. (This Special Summon is treated as a Fusion Summon from Dark Fusion.)
(Yes I admit, I stole these off the Jap version of the show... >> But meh, these are the cards I'll be using for my evil plot thingy, hope some of you will have a chance at beating me)
~New Card(s) ^-^~
Dark Hero Assassin
****
0/0
Dark
Fiend/Effect
This monster can not be destroyed as a result of battle. If this card is attacked face-down, decrease the owner of the attacking monster's life points by 2000.
******
2100/1200
Fire
Fiend/Fusion/Effect
[E-Hero Featherman] + [E-Hero Burst Lady]
This monster can only be Fusion Summoned by [Dark Fusion]. When this card attacks a monster in defense mode, and its attack power is greater than that monster's defense power, inflict damage on your opponent equal to the value. When this card destroys a monster and sends it to the Cemetery as a result of battle, inflict damage on your opponent equal to the value of attack or defense power that is the highest of the two.
Dark Hero Double Maker
****
1600/0
Earth
Fiend/Effect
By removing this card from the game during a Main Phase on your turn, a Fiend-type monster on your side of the field can attack twice in a single Battle Phase. If you use this effect, this card is Special Summoned in face-up attack mode during your Standby Phase after 2 turns have passed.
Dark Hero Thunder Golem
******
2400/1500
Dark
Fiend/Fusion/Effect
[E-Hero Clayman] + [E-Hero Sparkman]
This monster can only be Special Summoned by a Fusion Summon from [Dark Fusion]. Once per turn, you can destroy 1 face up monster opponent's monsters.
Dark Hero Rock Fiend
********
?/0
Earth
Fiend/Fusion/Effect
[Rock-Type Monster] + [Fiend-Type Monster]
This monster can only be Special Summoned by a Fusion Summon from [Dark Fusion]. This card's original attack power is the total attack powers of the monsters used as Fusion Materials. When this card declares an attack, it can flip all defense position monsters on your opponent's side of the field into face-up attack mode. (Reverse Effect Monster's effects are not activated at this time.)
Dark Hero Malicious Edge
*******
2600/1800
Earth
Fiend/Effect
If your opponent has a monster on his side of the field, you can normal summon this monster only with 1 tribute. When this card attacks a monster in defense position and and its attack power is higher than the defense power of that monster, inflict Battle Damage equal to that difference to your opponent's life point.
Dark Hero Wild Storm
********
1900/2300
Wind
Fiend/Fusion/Effect
[E-Hero Featherman] + [E-Hero Wildman]
This monster can only be Special Summoned by a Fusion Summon from [Dark Fusion]. If this card attacks, your opponent cannot activate Spell or Trap cards until the end of the Damage Step. When this card inflicts Battle Damage on to your opponent, destroy all set Spell and Trap cards on your opponent's side of the field.
Dark Hero Malicious Devil
********
[Evil Hero Malicious Edge] + [1 Fiend-Type monster]
This monster can only be Special Summoned by a Fusion Summon from [Dark Fusion].
Dark Hero Hell Blaster
******
2000/2500
Fire
Fiend/Fusion/Effect
[E-Hero Clayman] + [E-Hero Burst Lady]
This monster can only be Special Summoned by a Fusion Summon from [Dark Fusion]. If this card is in face-up defense mode on your side of the field, you can inflict 1000 points of damage on to your opponent. This effect can only be used once per turn. This card cannot be destroyed by a Magic card's effect.
Dark Fusion
Spell
Special Summon 1 Dark Hero Fusion Monster by sending the monsters that are listed by a Fusion Monster Card from your hand or your side of the field to the Graveyard. (This Special Summon is treated as a Fusion Summon.) The monster Special Summoned by this effect cannot be destroyed by the effects of a Spell or Trap effect in this turn.
Super Fusion
Quick-Play Spell
Send 1 card in your hand to the Cemetery to activate. Select 1 card that is listed by a Fusion Monster card on your side of the field and the remainder on the field, and Special Summon that Fusion Monster from your Fusion Deck. Magic, Trap, or Monster Effects cannot be activated against this card's activation or the monster Special Summoned by this card. (This Special Summon is treated as a Fusion Summon from Dark Fusion.)
(Yes I admit, I stole these off the Jap version of the show... >> But meh, these are the cards I'll be using for my evil plot thingy, hope some of you will have a chance at beating me)
~New Card(s) ^-^~
Dark Hero Assassin
****
0/0
Dark
Fiend/Effect
This monster can not be destroyed as a result of battle. If this card is attacked face-down, decrease the owner of the attacking monster's life points by 2000.