Kerry Boh
Ra Yellow
Beware the Mighty Kuriboh!
Posts: 62
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Post by Kerry Boh on Sept 24, 2007 14:35:00 GMT -5
Fusion Monsters
Two of each of the E-Hero fusion monsters (which is about 30 cards)
Monsters
Elemental Hero Avian x2 Elemental Hero Bladedge Elemental Hero Bubbleman Elemental Hero Burstinatrix x2 Elemental Hero Captain Gold x2 Elemental Hero Clayman x2 Elemental Hero Necroshade Elemental Hero Ocean Elemental Hero Sparkman x2 Elemental Hero Stratos Elemental Hero Wildheart Kuriboh x3 Winged Kuriboh x2 Wroughtweiler
Spells and Traps
Change of Hero - Reflector Ray E - Emergency Call x2 Fifth Hope Fusion Gate x2 Fusion Sage Future Fusion H - Heated Heart x2 Hero Barrier x2 HERO Flash Hero Signal Hero Spirit O - Oversoul x2 Polymerization x3 R - Righteous Justice x2 Re-Fusion Skyscraper Skyscraper 2 - Hero City The Flute of Summoning Kuriboh
I got about 48 cards in this deck (excluding fusions), but it's worked much better than my other deck, despite me still not winning, although as I mentioned earlier, I came very close
anyone got any suggestions or comments?0
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Post by Judai Yuki on Sept 29, 2007 13:17:06 GMT -5
Hero Kid really shouldn't be used. you could look at my hero deck for a better build. Also do you trade?
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Kerry Boh
Ra Yellow
Beware the Mighty Kuriboh!
Posts: 62
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Post by Kerry Boh on Sept 29, 2007 13:26:13 GMT -5
yeah after my experience on Game King I've realised how useless Hero Kid is, plus removing him and Kid Guard means it's more likely for me to draw a decent card
no I don't trade, because I don't know what trading is ;D
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Post by Judai Yuki on Sept 29, 2007 16:40:03 GMT -5
You shouldn't have 3 winged kuribohs also. and you should take out all cards that relate to only 1 hero. Like Spark Blaster only works for Sparkman. So cards like that are useless for the others
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Post by Joey wheeler on Sept 30, 2007 4:44:14 GMT -5
ok, thanks
(this is KuribohFan, I'm just logged in as my sis ;D)
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